GAME OF FOOLS | A MOLE IN D.C.
Drawing and Color Work: Philippe Aymond | Script: Jean Van Hamme
Drawing and Color Work: Philippe Aymond | Script: Jean Van Hamme
Revelations abound in the third LADY S book, which I find to be the strongest one so far. In this volume, our heroine, Suzan, is on vacation with her father at their villa in France -- but their trip is not a peaceful one. It seems the CIA has learned of the mysterious Lady S., and believes she is connected with an unofficial European intelligence agency called CATRIG -- the Center for Anti-Terrorism Research and Intelligence Gathering. CATRIG's very existence infuriates the CIA, who, as the "world's peacekeepers", can't abide a rogue organization running around and fighting terror on its own. So the CIA stages an international incident: they send operatives posing as members of a Middle Eastern terror organization to raid the villa and kidnap Ambassador Fitzroy, leaving his daughter, Suzan behind. The intention is that Suzan will then run straight to CATRIG for help, and the CIA will draw the rogue organization out of the shadows.
But what follows instead is a comedy of errors. Unknown to the CIA, Suzan has no way of contacting CATRIG (and probably wouldn't want to do it in the first place since the past few times she's worked for them it was under duress). However, CATRIG finds her when her handler, Orion, shows up at the police station after she's finished giving her statement about the kidnapping. Orion, identifying himself as a French government official, takes Suzan "into custody". But Suzan's movements are being observed by Ralph Ellington, the CIA operative who she previously befriended in book one (and who took the fall for her theft of a file from the Turkish ambassador's safe in that volume). Ralph believes Orion actually is with the government, and knocks him over in a fender bender, taking him out of action.







