Script: Denny O’Neil | Art: Neal Adams | Editor: Julie Schwartz
Inks: Dick Giordano (#82-83) & Berni Wrightson (#82 assist & #84)
Inks: Dick Giordano (#82-83) & Berni Wrightson (#82 assist & #84)
“HOW DO YOU FIGHT A NIGHTMARE?”
My theory last week that the "social relevance" angle was a six-issue experiment seems to be borne out by this installment, which is a simple, message-free superhero adventure featuring Sinestro using Green Arrow and Black Canary as bait to spring a trap for Green Lantern. The entire tale is set at night, giving it the moody atmosphere I most associate with the O'Neil/Adams team from their Batman stories, and that, combined with the presence of a genuine supervillain, makes this easily my favorite installment of the run so far.
A few observations: Apparently Sinestro has a sister, who aids him here in his scheme. No idea if this was her first appearance or not. Green Arrow notes that he “used to be rich”. I was well aware that the classic version of Oliver Queen was a wealthy playboy a la Bruce Wayne, and that by the eighties he had been stripped of his wealth, but I had no idea that aspect of his character had been done away with so much earlier. I always figured it was an invention of the Mike Grell/"Longbow Hunters" era of the character. And lastly, it suddenly occurs to me that Black Canary only ever uses judo against her enemies in these stories. I haven't seen her use her sonic scream at any point. I assume the character must have lacked that ability during this period, but I've no idea whether it was a power she’d once had and lost, or whether it simply hadn't been created yet.
