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Showing posts with label Image Comics. Show all posts
Showing posts with label Image Comics. Show all posts

Friday, April 27, 2018

MADAME MIRAGE

"FADE IN" | "SNAP" | "GIRL TALK"
"THE GAUNTLET" | "MIRAGE AT BAY" | "FADE OUT"
Created and Written by: Paul Dini | Art by: Kenneth Rocafort
Colors by: Imaginary Friends Studios with Kenneth Rocafort & Blond on issue 1
Letters by: Troy Peteri | Edited by: Rob Levin


This one has been on my to-read list for about a decade. I first saw some promo art, or maybe covers, for Madame Mirage not long after she was created in 2007. She looked to be right up my alley -- a pulp-style heroine with an enormous rack, apparently wreaking vigilante justice in the thirties or forties, conceived by one of BATMAN: THE ANIMATED SERIES' best writers. I decided to pick up the trade paperback whenever it came out. I think I even ordered it at one point, but it was back-ordered or something and it wound up getting canceled.


Then, at some point, I learned that the series was not, as the promos had made me think, set in the past, but rather in the future -- that the series was basically sort of a sci-fi pulp thing. That revelation dampened my enthusiasm somewhat, and MADAME MIRAGE dropped down my shopping list, relegated to "maybe someday..."

Then, as I mentioned a couple weeks back, last year Comixology had a Top Cow sale and MADAME MIRAGE was one of the offerings. I decided someday had arrived, picked up the six issues, and here we are.

Sunday, April 8, 2018

SPRINGTIME GRAB BAG

It's that time of year again, where I look at a few random items from the "to read" pile in what has become known (at least to me) as the Springtime Grab Bag!

All of the upcoming reviews will be digital books purchased in various Comixology sales. First, we'll look a couple pulp-influenced offerings from Dark Horse: THE BLACK BEETLE IN: KARA BOCEK by Francisco Francavilla, and CONAN AND THE JEWELS OF GWAHLUR by P. Craig Russell.

After that, we'll jump over to Image for a mini-series I've wanted to check out for quite some time, but just never got around to, MADAME MIRAGE by Paul Dini and Kenneth Rocafort. And then we'll wrap things up with a visit to IDW for a look at their BATMAN/TMNT ADVENTURES mini-series, a crossover between the definitive animated incarnation of Batman and one of the many animated incarnations of the Turtles.

With the Black Beetle, Conan, and Batman and the Turtles, I have some idea of what to expect, but I really don't know what Madame Mirage has to offer, so this should be an interesting few weeks. I hope you'll stick around to see how it all unfolds!

Friday, October 13, 2017

G.I. JOE VS. THE TRANSFORMERS #6

Written by Josh Blaylock
Pencils by Mike S. Miller | Inks by Cory Hamscher & Armando Durruthy
Letters by Dreamer Design | Colors by Lynx Studio with HI FI Colour Design
Edits by Mark Powers

The Plot: With Cobra and the Decepticons mostly routed, Hawk informs the Joes and Autobots of the incoming nuclear missiles. Wheeljack proposes a plan to stop them and teams up with Mainframe and Sci-Fi to commandeer the energy satellite in orbit. After fighting off a group of Cobras including Storm Shadow and Firefly, Wheeljack accomplishes his goal and the missles are destroyed before reaching Cobra Island. However the satellite goes wild, suddenly beaming random energy blasts down at Cobra Island.

Cobra Commander hooks up with Starscream and the duo flees the island together. Megatron attempts to retreat, but is stopped by G.I. Joe and then defeated by Optimus Prime. Prime grabs Megatron's fusion cannon and uses it to destroy the satellite.

Later, the Autobots leave Earth in a newly-constructed spacecraft, having gifted G.I. Joe with Cybertronian technology. Meanwhile, Megatron and Starscream hide out on Earth, and a cabal of U.S. scientists examine the fallen Decepticons recovered from Cobra Island.

Continuity Notes: Trailbreaker, who was decapitated last issue, is glimpsed fighting alongside his fellow Autobots. This would seem to be an art mistake.

G1 References: Megatron wields the energy morning star which made a single appearance in the G1 animation but somehow became one of his iconic weapons in the ensuing decades.

Friday, October 6, 2017

G.I. JOE VS. THE TRANSFORMERS #5

Written by Josh Blaylock
Pencils by Mike S. Miller | Inks by Cory Hamscher & Armando Durruthy
Letters by Dreamer Design | Colors by Lynx Studio with HI FI Colour Design
Edits by Mark Powers

The Plot: G.I. Joe attacks Cobra Island while Autobots and Decepticons do battle there as well. Meanwhile, the president approves use of nuclear weapons on the island. Megatron coerces Doctor Mindbender into using the energy satellite to create a near-limitless supply of Energon for his forces. Devastator reinforces Cobra against the Autobots' attempt to break into Megatron's commandeered hideout, while Snake-Eyes battles Starscream.

Eventually Optimus Prime smashes through Megatron's defenses, takes out his troops, and begins a duel with the Decepticon leader. Meanwhile, the Joes, Wheeljack, and Bumblebee take out Devastator while Hawk receives word of the imminent nuclear attack.

Out at sea, a U.S. submarine prepares to launch missiles.

Continuity Notes: The U.S. president here appears to be drawn to resemble George W. Bush, who was, of course, president when this mini-series was originally published.

G1 References: Energon is stored in cube format, as per the original G1 cartoon series.

Body Count: Hound is blasted in half by Devastator, and Trailbreaker (not Optimus Prime, as the cover suggests) is decapitated by Storm Shadow. However later in the issue, Optimus Prime punches a hole through Soundwave's chest while declaring that he will avoid his "vital circuits", leaving him alive. So who's to say which -- if any -- of these Transformers are actually dead?

Oh, Prime also "crunches" Ravage in his fist, which looks positively quaint when one remembers his live-action movie incarnation ripping out the Decepticon feline's spine in the first Michael Bay movie.

Friday, September 29, 2017

G.I. JOE VS. THE TRANSFORMERS #4

Written by Josh Blaylock
Pencils by Mike S. Miller | Inks by Cory Hamscher & Armando Durruthy
Letters by Dreamer Design | Colors by Lynx Studio with HI FI Colour Design
Edits by Mark Powers

The Plot: The reactivated Autobots and Decepticons resume their civil war on Cobra Island. Cobra Commander frees Megatron from his gun mode, and the Decepticon leader challenges Optimus Prime.

Meanwhile, G.I. Joe, Wheeljack, and Bumblebee prepare to head for the island to join the fight, but Hawk is stopped by a pair of generals who order him to stand down so the U.S. can drop a nuclear bomb instead. Hawk is ordered to deactivate Bumblebee and Wheeljack and fly them Area 51 rather than Cobra Island. Hawk initially carries out his orders, shocking the two Transformers with a device provided by his superiors, but Wheeljack remains barely conscious and warns that the nuke would blow up all the energon Cobra has accumulated and plunge Earth into a nuclear winter.

Back on Cobra Island, Storm Shadow rescues Cobra Commander from Autobots Gears and Brawn, while the Baroness saves Destro and Zartan from Rumble. Meanwhile, at Megatron's command, Soundwave orders the Consructicons to spare Doctor Mindbender, and then tells them to protect the energy satellite control module.

At the Pentagon, a group of mysterious generals confers and learns that Hawk has defied orders and is flying G.I. Joe, Wheeljack, and Bumblebee to Cobra Island.

Friday, September 22, 2017

G.I. JOE VS. THE TRANSFORMERS #3

Written by Josh Blaylock
Pencils by Mike S. Miller | Inks by Cory Hamscher & Armando Durruthy
Letters by Dreamer Design | Colors by Lynx Studio with HI FI Colour Design
Edits by Mark Powers

The Plot: Destro inspects Cobra's Transformers and prepares to take them out for a mission. Meanwhile, G.I. Joe makes plans to defend the control center for a prototype energy satellite from an attack Mercer has told them is imminent.

Soon, Destro, Zartan, and Firefly lead an assault with several Transformers as their weapons. The Joes surprise the invading Cobras and fight back, with Wheeljack and Bumblebee soon coming to their aid. But Zartan and Firefly manage to steal the stallite's control module and blow up the building. Cobra escapes, but G.I. Joe makes peace with Wheeljack and Bumblebee.

Wheeljack inspects a bizarre e-mail sent out to hundreds of accounts a few days earlier and realizes that it's Optimus Prime fighting back against Cobra's conditioning. Using Prime's code, Wheeljack sends a signal to Cobra Island which releases the Transformers from their enslaved states. As the Constructicons make trouble for Doctor Mindbender, Optimus Prime confronts Cobra Commander.

Continuity Notes: For some reason Flint and Lady Jaye still don't have their codenames like the rest of the Joes. Maybe they're still informal observers...?

Mutt and Quick Kick (and presumably Mutt's dog, Junkyard) are severely injured when Cobra destroys the satellite control center.

Duke receives some lines this issue in his capacity as G.I. Joe's field leader.

Friday, September 15, 2017

G.I. JOE VS. THE TRANSFORMERS #2

Written by Josh Blaylock
Pencils by Mike S. Miller | Inks by Cory Hamscher & Armando Durruthy
Letters by Dreamer Design | Colors by Lynx Studio with HI FI Colour Design
Edits by Mark Powers

The Plot: While Cobra conducts tests on their Transformers, the newly formed G.I. Joe team discusses strategy. Elsewhere, two Autobots, Wheeljack and Bumblebee, have remained free of Cobra's control, and Wheeljack determines where the terrorist organization will likely strike next.

On Cobra Island, Doctor Mindbender has difficulty controlling Optimus Prime. Meanwhile, at NSA headquarters, an analyst named Mainframe is handed some important files. At G.I. Joe headquarters, Snake-Eyes demonstrates his skills to his teammates, but the sparring match is interrupted when Hawk, General Flagg, and Lady Jaye arrive with a Cobra defector named Mercer, who reveals that Cobra's "Battle Android Troopers" are actually sentient alien robots.

Destro arrives on Cobra Island and Mindbender demonstrates the Transformers' abilities to him, then reveals his newest accomplishment: Soundwave.

Continuity Notes: We learn this issue that Cobra needs energon to power their Transformers, and that Megatron, trapped in gun mode by Cobra Commander but allowed to retain his free will, has been helping them gather the ingredients.

The Joe team's ranks have swelled this issue, and they have a bunch of cool-looking vehicles in their headquarters. Among the more notable Joes seen are Scarlett, Doc, Roadblock, Rock N' Roll, Shipwreck, and Quick Kick. Duke is also name-checked (Sergeant Conrad Hauser) and glimpsed late in the issue with no dialogue.

Friday, September 8, 2017

G.I. JOE VS. THE TRANSFORMERS #1

Written by Josh Blaylock
Pencils by Mike S. Miller | Inks by Cory Hamscher & Armando Durruthy
Letters by Dreamer Design | Colors by Lynx Studio with HI FI Colour Design
Edits by Mark Powers

The Plot: A clandestine terrorist army called Cobra discovers a crashed spaceship on Earth filled with giant deactivated robots. Some time later, a group of American commandos is dispatched to guard a peace conference when Cobra attacks. Their vehicles are revealed as shapeshifting robots, and while the attack results in minimal casualties, a commando nicknamed Snake-Eyes is maimed. Cobra departs, having delivered a message to the world.

Later, one General Flagg meets with the commandos' leader, Colonel Clayton Abernathy, and with two advisors, Alison Hart-Burnett and Dashiell Faireborn. Together, the quartet makes plans to create an elite military anti-Cobra unit named G.I. Joe under Abernathy's command.

Continuity Notes: We're told that Snake-Eyes is a real chatterbox, but he gets blown up before he has a chance to speak.

G1 References: A number of Transformers from the first two years of the original toyline are glimpsed, deactivated, aboard the spaceship in the opening pages, including (but not limited to) Cosmos, Cliffjumper, Starscream, Jazz, and Megatron. The fact that all these character are aboard ship together seems to indicate that this continuity follows the established G1 backstory, at least up to this point.

Unlike most of his contemporaries (described below), Megatron's alternate mode on Earth is the same as it was in Generation One: a pistol.

Sunday, September 3, 2017

TRANSFORMERS BY DEVIL'S DUE

The past few years beginning in September, I've looked at various smaller/shorter Transformers comic book runs from a couple of publishers. In 2013 and 2014 I covered IDW's TRANSFORMERS: REGENERATION ONE, and in 2015 and 2016 it was Dreamwave's brief time with the Transformers license. This year, my time with the Transformers comes to an end as we look at one last publisher's finite take on the Robots in Disguise.

In 2001, the tip of the spear in eighties nostalgia hit the comic book industry as Devil's Due Press, then an imprint of Image comics, acquired the license to G.I. Joe and launched a new comic book series starring the Real American Hero. Two years later, riding the success of their ongoing JOE comic, Devil's Due negotiated a limited license to team up the Joes with the Transformers. The series was successful enough to spawn three sequels in 2004, 2006, and 2007. I own all of these series, and I seem to recall mostly liking them at the time, so here we go again: for the rest of the year, I'll be looking at Devil's Due's G.I. JOE/TRANSFORMERS comics an issue at a time.

A couple notes: at some point over the past decade, I misplaced my copies of these issues, but since I really wanted to cover this stuff, I went ahead and purchased the digital collected editions in an IDW sale last year (IDW now having the reprint rights since they picked up the full G.I. Joe license several years ago). But the IDW reprints naturally omit the Devil's Due logo and trade dress from the issues' covers -- and since I like to use covers here which fairly closely resemble what was originally published, I've had to furiously Google in search of the original versions. What I've wound up with are scans of varying quality, some quite nice and others of extremely low resolution and/or quality. But know that any substandard covers you see over the next several weeks are the best I could locate!

Also, speaking of those IDW digital collections, the publisher should be pretty embarrassed by what they've put out. Maybe Devil's Due still owns the original digital files or something, but IDW could've invested a bit more in clean-up of what they're distributing. These look like scans of the original issues. Were I so inclined, I could've just pirated this stuff and gotten the same quality. I'm curious whether the physical trades look this bad too.

Lastly, as noted above, this is likely my last autumn go-round with the Transformers. Between REGENERATION ONE, Dreamwave, and now Devil's Due, I will have covered pretty much all the "micro" continuities that interest me. So next fall, whatever I cover will not be related to my favorite Robots in Diguise (though I may try to keep it somewhat sci-fi and/or toy related if I can). Don't say you weren't warned!

Friday, September 1, 2017

RED ONE, VOLUME 2

"UNDERCOVER"
Created by Xavier Dorison & Terry Dodson
Script: Xavier Dorison with the collaboration of Antoine Cristau
Pencils & Colors: Terry Dodson | Inks: Rachel Dodson | Letters: Clayton Cowles

Here we go again. I wrote about RED ONE volume 1 last March, and despite Terry Dodson's beautiful artwork, I wasn't terribly impressed with the story. But these volumes are so cheap that I decided to give the series one more chance to impress me. Did it? Let's find out...

When last we left our Soviet heroine, Vera Yelnikov, she was in battle with the Carpenter, a masked agent of a sinister American fundamentalist named Jacky Core, in Los Angeles. Vera rescues the Carpenter's target, a pregnant lesbian named Judith, and even apparently kills the Carpenter by running his truck off the road and into the water.

From there we begin to learn a few things that -- at least to my year-plus-old recollection -- were either unclear or glossed over in the prior volume: namely, gubernatorial candidate Jacky is a pastor who entertains her flock by showing them a post-World War II fundamentalist film called THE FARM, and that Vera's American employer, porn producer Lew Garner, is working on a salacious remake of THE FARM, called SEX FARM, which he believes will (somehow) ruin Jacky's reputation and cost her the election.

This is a weird book. It's really kind of obvious that it's written by someone born and raised overseas, because his grasp of how things work in the United States is tenuous. Early on, when Vera rushes Judith into a hospital, she's told bluntly that it's a private institution and the doctors will do nothing for the beaten and dying woman. Yeah, we have privatized healthcare in the U.S., and yeah, the bills for the sort of treatment Judith needs would probably sink her into crippling debt... but find me a hospital anywhere in this country that would simply and coldly turn away a mortally injured pregnant woman. You can't. Neither now, nor in 1977, and especially not in Los Angeles, has such a place ever existed.

Sunday, February 26, 2017

THE UNBOXING - FEBRUARY 2017

We've got a couple books from outside the realm of the usual suspects (Marvel, DC, and IDW) this month, so I'll save those for last. First up are two offerings from Marvel: LUKE CAGE, IRON FIST, AND THE HEROES FOR HIRE Volume 2. and WOLVERINE: WEAPON X UNBOUND. Both conclude runs begun in previous collected editions, though you wouldn't know it based on the Wolverine book's name.


"Unboxing" aficionados will recall that the HEROES FOR HIRE series was fast-tracked, with volume 1 just released a couple months back. The WOLVERINE book, meanwhile, completes the Larry Hama/Marc Silvestri run that began in 2013's WOLVERINE BY LARRY HAMA & MARC SILVESTRI volume 1 and 2014's volume 2. Why wasn't this collection simply branded as volume 3 in that series? My guess would be that with a full three years elapsed since the prior volume (it came out in February of '14), Marvel opted to go with a new angle for the final installment. In any case it doesn't really matter; the important thing is that the complete Hama/Silvestri run is now collected in three nifty paperbacks.

Friday, March 25, 2016

RED ONE, VOLUME 1

"WELCOME TO AMERICA"
Created by Xavier Dorison & Terry Dodson
Script: Xavier Dorison | Pencils & Colors: Terry Dodson
Inks: Rachel Dodson | Letters: Clayton Cowles

It seems working on MUSE was an agreeable experience for Terry Dodson, as he subsequently chose not to re-up his Marvel contract and decided instead to continue working in the European comic market. The first follow-up to MUSE comes in the form of RED ONE, co-created by Dodson and French writer Xavier Dorison, which received a domestic release from Image in 2015 in the form of two single comic book issues followed by a lovely oversized hardcover album collecting both chapters together.

I had high hopes for this one for a few reasons. One, though I found the ultimate resolution of MUSE to be a bit iffy, I really did enjoy the story up until the eleventh hour twists came into play, and I found Dodson's artwork and colors to be tremendous. Two, from what advance material I saw, RED ONE was to be set in the seventies and feature a Cold War-themed plotline. For reasons even I don't entirely understand, I love the seventies. I'm fascinated by the decade and I tend to enjoy almost any period piece set in that timeframe.

Unfortunately, this first volume doesn't quite live up to my expectations.

The story concerns a fundamentalist movement in 1977 California, headed by gubernatorial candidate Jacky Core, which supports the actions of a vigilante called the Carpenter -- a man on a mission to cleanse the Los Angeles area of "undesirable" elements in the most violent ways imaginable. The KGB objects to Core's position, believing that if elected, she will work against an upcoming nuclear treaty and cause trouble for the Soviet Union down the line. To combat the Carpenter and undermine Core, KGB higher-ups send their best agent, Vera Yelnikov, to California to become a superhero and stand up for the Carpenter's oppressed victims.

Sunday, September 20, 2015

THE UNBOXING - SEPTEMBER 2015

I've got quite a variety pack this month! First, from Marvel, is something I've been awaiting for a long time. Call me insane if you must, but I have wanted an X-MEN/AVENGERS ONSLAUGHT OMNIBUS since around the time Marvel started collecting all the various nineties X-Men events in oversized hardcover format. For a while it seemed like this wasn't going to happen, as the X-Men OHC program skipped past "Onslaught" to "Zero Tolerance", then slowed down a bit. Furthermore, the full "Onslaught" event has already been collected in a line of trade paperbacks a few years earlier. But now, at long last, it's here. Watch this space for a full-length review of the book next week.

Next from Image, is RED ONE: WELCOME TO AMERICA, a graphic novel I picked up solely on the strength of Terry Dodson's artwork. I've been a fan of Dodson since his days on Marvel's GENERATION X, and while I haven't read everything he ever drew, I've picked up certain items here and there. I plan to cover RED ONE in a post next Spring.


And lastly, Dark Horse brings their collaboration with Dynamite on CONAN/RED SONJA. I don't talk much about "sword and sorcery" type stuff around here, but I'm a fan of the genre in some respects. I intend to write about this book as well next Spring, hopefully once Dynamite's companion RED SONJA/CONAN book is also released in a collected edition.

Friday, June 12, 2015

STREET FIGHTER #0 - #6

Writer: Ken Siu-Chong | Art & Color: UDON Studios*
Assistant Script Editor: Marina Siu-Chong | Project Manager: Jim Zubkavich
Managing Editor: Marshall Dillon | UDON Chief: Erik Ko

UDON's inaugural STREET FIGHTER story arc sees young martial artist Ryu returning to the Japanese dojo where he lives with his master Gouken, only to find Gouken murdered. Ryu travels to the United States to enlist the aid of Gouken's other pupil, Ken Masters, to find their master's killer. Meanwhile, U.S. Special Forces officer Guile is investigating the disappearance of his old partner, Charlie Nash, who vanished while on the trail of a sinister organization called Shadaloo. Guile teams up with Charlie's Interpol contact, Chun-Li, to look into Shadaloo's apparent interest in Ryu.

From that starting point the two duos travel independently to Japan and eventually cross paths. Along the way, Shadaloo's top assassin, Vega, duels with Ken while Guile and Chun-Li find Charlie, now brainwashed to serve Shadaloo commander M. Bison. When Bison himself appears, Charlie regains his senses and sacrifices himself to apparently kill the despot. Elsewhere, Bison's agent codenamed "Killer Bee" is spirited away by a mysterious gypsy named Rose and given a new life, free of her memories of Shadaloo.

Friday, June 20, 2014

DANGER GIRL SPECIAL

The DANGER GIRL SPECIAL was released during the run of the original series, presumably as a way to keep up reader interest during the long delays between the later issues. Functioning essentially as an "annual", the issue features two short stories spotlighting the Danger Girls.

"DELUSIONS OF GRANDEUR"
Story: Andy Hartnell, J. Scott Campbell & Arthur Adams
Drawings: Arthur Adams | Digital Inks: Digital Chameleon
Colors: Justin Ponsor & Matt Milla w/Chris Garcia | Lettering: Comicraft's Rich'n'Wes
Assistant Editor: John Layman | Editor: Scott Dunbier

The first tale is illustrated by the talented Art Adams, and stars Valerie, daydreaming about life as a full-fledged Danger Girl while relegated by Deuce to cataloguing the group's recent acquisitions while Abbey and Sydney are away on a mission. Valerie fantasizes about a scenario where she plays the role of the capable and confident Sydney while Sydney herself functions as the bumbling sidekick on a mission to track down a Bigfoot-type of creature in the jungle. Then, after a very brief imagined scenario in which she is the Deuce-like leader of the "Danger Boys", Valerie moves on to her second longer daydream, casting herself as Abbey and rescuing Johnny Barracuda from a mad scientist in an exo-skeleton. The story ultimately ends with Sydney and Abbey returning from their mission and Abbey finding Valerie asleep, clutching Sydney's whip as she dreams of her Danger Girl adventures.

Friday, June 13, 2014

DANGER GIRL

"PRELUDE TO DANGER!" | "DANGEROUSLY YOURS" | "DANGEROUS LIAISONS"
"DANGEROUS CURVES" | "MAXIMUM DANGER" | "DANGEROUS WHEN WET"
"DANGEROUS DESTINIES" | "INTO THE DANGER ZONE"
Drawings & Story: J. Scott Campbell | Story & Script: Andy Hartnell
Inks: Alex Garner, Richard Friend, Sandra Hope, Scott Williams, Tom McWeeney, Tim Townsend, Art Thibert | Colors: Guy Major, Justin Ponsor, Ben Dimagmaliw, Joe Chiodo, Martin Jimenez, David Baron
Lettering: Richard Starkings & Comicraft's Dave Lanphear and Wes Abbott
Editor: Scott Dunbier | Danger Girl Created By J. Scott Campbell & Andy Hartnell

The DANGER GIRL PREVIEW, an eight-page teaser for the regular series, was released with a cover date of December, 1997. It was my first year of college. The series' final issue, #7, was dated February, 2001. My senior year. I distinctly remember being flabbergasted whenever a new issue showed up in my pull box at the local comic book shop back then. DANGER GIRL was my first real foray into something outside the realms of Marvel and DC, as I had passed on the Image Exodus of the early nineties. And it's not an exaggeration to declare that DANGER GIRL soured me on venturing beyond that safe zone provided by the Big Two. I found the series entertaining and the artwork fantastic, but the delays made it impossible for me to remember what happened between issues. And I value entertainment produced on a timely schedule more than work delayed for any reason, be it laziness or the desire for perfection.

So my DANGER GIRL comics sat, stored away and unread, for years. I eventually dug them out one day and read them in one sitting, to find that the story is surprisingly coherent. Campbell and Hartnell must have had their arc worked out from the start, because when read in succession, without months-long delays between issues, everything holds together.

But the thing that really surprised me upon re-reading is that the story isn't just coherent -- it's also pretty good!