Written by Andy Hartnell | Art by Stephen Molnar
Colors by John Rauch | Letters by Neil Uyetake | Edits by Scott Dunbier
Danger Girl created by J. Scott Campbell and Andy Hartnell
Colors by John Rauch | Letters by Neil Uyetake | Edits by Scott Dunbier
Danger Girl created by J. Scott Campbell and Andy Hartnell
You know that feeling when you pick up an issue of a comic and realize you somehow missed the previous month's installment? That's the feeling one gets when reading DANGER GIRL: RENEGADE. It starts off straightforwardly enough, with a flashback to twelve years ago as we find a 13 year-old Abbey Chase in Cairo, under attack by a group of mercenaries. She and her guardian, David -- a friend of Abbey's missing father -- escape and move to Norway, but more mercs catch up with them there and David is shot, forcing Abbey to run and leave him for dead.
Issues 2 and 3 begin with similar flashbacks to Abbey's youth, one featuring her at age 16 in Tokyo with another of her father's contacts, while the third features 19 year-old Abbey searching for a treasure in Guatemala with a professor friend as well as her eventual rival (from the pages of DANGER GIRL: REVOLVER), Darren Cross. (And, in a nice touch, we learn here how Cross lost his fingertips as seen in his prior appearance.)
All this is well and good, fleshing out Abbey's past and revealing that she's spent years searching, off and on, for her missing dad. The confusion arises in the modern day storyline, which covers the remainder of the series' pages. We learn that the Danger Girl team disbanded under mysterious circumstances and that Deuce is missing. Abbey hasn't seen any of her former colleagues in over a year, and has gone back to her treasure hunting ways alongside international ne'er-do-well Dallas (featured previously in the prior two DANGER GIRL mini-series, TRINITY and MAYDAY).





















